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Action Sequences

Via Film Critic Hulk I’ve come across this nice and exhausting analysis of a particular action sequence in Nolan’s “The Dark Knight”:

The guy who made this is a movie critic who worked together with Roger Ebert so in a way his analysis of the action sequence has a bit of an academic feel to it. Sure, action that goes from left to right in one shot and then from right to left in the next may be “wrong” but it’s the 21st century. Nobody will assume that a convoy of half a dozen cars has suddenly changed direction.

Incidentally, I’ve also watched “The Dark Knight” again recently. The whole sequence didn’t feel that good to me but not for the changing number of police cars or the unclear position of Harvey Dent in relation to the vehicles.

still frame of The Dark Knight

  • To me it just felt preposterous that a truck can crash into the convoy to take out the SWAT vehicle in front of Harvey Dent’s transporter yet the convoy is able to continue without having to slow down. The Joker’s truck would probably block all lanes for quite a while.
  • It also felt weird that the convoy was diverted by the burning fire truck in the first place. It was supposed to be the most important convoy in Gotham City. The route was supposed to be cleared of any traffic, and there even was a helicopter. Yet nobody bothered to constantly keep an eye on the whole area? Nobody noticed that somebody ignited a vehicle in downtown Gotham? It was up to the cops in the leading vehicle to notice the burning road block after they had already been approaching it for at least one city block. That level of police-force incompetence is mind-boggling.

Here’s another video from Jim Emerson, this time about an action sequence in “Salt” which he thought was well-executed because it has shot/reverse shot consistency. I admit he has a point. But the stunts that Angelina Jolie pulls off in this clip are ridiculously super-human so I’m a bit uncertain which action scene I like better:

Anyway, the essay that led me to these videos in the first place is Film Critic Hulk’s three-part write-up on what constitutes good action scenes. It’s an interesting read if you have 1-2 hours to spare 🙂 Part 1Part 2Part 3

The Art of Simon StÄlenhag

Fantastic paintings by Swedish (concept) artist Simon StÄlenhag!

Painting by Simon StÄlenhag

(check out his portfolio on www.simonstalenhag.se)

These paintings work on so many levels. For one, I dig the idea. Dinosaurs and Mechas in rural Sweden?! How cool would it be to live in that universe!

I also like how the artist chose seemingly mundane events for his pictures. Kids strolling around outside, people with their backs to the camera doing some boring tasks or manual labor. Nothing about the presence of dinosaurs seems to bother the inhabitants of Stalenhag’s fantasy world and those giant machines that are littering the landscape are as thrilling as rusty tractors. Are they the remnants of a war? Or “just” the result of energy shortage or an economic downturn?

Painting by Simon StÄlenhag

Stalenhag’s paintings are also a great reference for cg compositing or matte paintings! Take a hint from his lighting, reflections and usage of fog and haze to create depth. Especially the painting of those sun-lit towers in the distance is a great reference if you want to get some inspiration on how specular highlights should be affected by atmospheric conditions.

(via pixelsham)

 

Countdown #6

Another video for the Fusion webinar countdown.

You can download the comp here. You’ll need one of my fuses and Krokodove 5.70 alpha as well as this font.

Music: Berry Nuggons by EAT! (cc-by)

VFX Bakery

For everybody who wants to know what working in VFX is like, here’s a fitting cartoon! Click for the full image.

vfxbakery(Found on pixelsham.com).

Motion Control

Bot & Dolly is a San Francisco-based company that offers robots for motion controlled cameras. This mind-boggling video installation – where computer animation is being projected onto two large panels – shows off their hardware.

I’m guessing everything in this video relies on their robots: not only the screens but also the camera – despite its hand-held feeling – is probably motion controlled. In that case, all positions in 3D space would be known and video projections could be pre-rendered to match the camera’s point of view. It would be nice to see a making-of though. Did they use robots to control the projectors as well or are they stationary? Or is everything being rendered in real-time?

Anyway, what an amazing mix of analog and digital.

And speaking of motion control, here’s the other famous robot in the VFX business: Spike, a high-speed robot coupled with a high-speed camera.

Countdown

This is a short clip for eyeon’s Fusion 7 preview webinar in October. Motion graphics artist Dunn Lewis started a countdown series and I’m contributing this clip today:

It’s 100% Fusion, but using a couple of custom lens flare plugins I wrote. Some relighting is done using a spherical harmonics technique (that’s how I got the smooth shading along the round parts of the text).

Download the comp here. Zip includes my flare fuses as well as the font.

This clip and all the other artists’ work is available on vimeo.

Showing, Not Telling

What follows is a more in-depth explanation of why I think I wasn’t satisfied with the movie Elysium.

I’ve pointed to Film Critic Hulk before on this blog but I haven’t read his essays for a while because, honestly, they’re a) long and b) damn hard to read with HIS ALL CAPS WRITING AND PURPOSEFULLY SIMPLE GRAMMAR WHILE USING SOPHISTICATED VOCABULARY.

See, how taxing that is on your brain? 🙂

Anyway. He’s got a lot to say and when it comes to film criticism he deals a lot with characters, plots and why they work or don’t work. Here’s an interesting thought from him in his analysis of “Man of Steel”:

WE KNOW IN OUR GUT IF WE LIKE OR DISLIKE SOMETHING WHEN WE WATCH IT, BUT WHEN IT COMES TIME TO ACTUALLY EXPLAIN WHY WE LIKE OR DISLIKE SOMETHING, WE JUST END UP GIVING OUR REASONS BASED ON OUR RELATIVE LEVEL UNDERSTANDING OF THE THING ITSELF.

This made me think of my Elysium “review” which, to be honest, was far away from a review and wasn’t intended as one anyways. The movie villain’s accent is probably the most superficial reason to like or dislike a movie. As I’ve said before, when I’m distracted by stuff like that or by seemingly idiotic movie physics, it’s usually a reason something deeper is going awry. Pacific Rim has stupid physics, but I liked it.

So, I thought more about why I was bored by Elysium and didn’t care about whether the hero succeeded in his quest or not. While reading Hulk’s “Man of Steel” analysis, where he meticulously dissects lazy scriptwriting and characterization, I became aware of similar issues with Elysium. So here’s what I think is the reason why I didn’t care. Keeping in mind the quote above, which means that this understanding can only go as far as my very limited knowledge of scriptwriting 😉

Show, Don’t Tell.

This is actually an important rule for good movies. You don’t want to be told by an on-screen character what has happened or why you’re supposed to care. You need to be shown. Some movies or TV series might not be able to do so due to budget constraints but a Hollywood blockbuster with perfect CGI like Eylsium very much should!

— SPOILERS —

Elysium trailer screenshots (C) TriStar PIctures

Elysium starts of with the story of a young Matt Damon (great choice of child actor BTW!) who’s growing up in an orphanage where he befriends a nice girl. They decide to be friends forever, but then the movie cuts to “present day” where Matt is an adult and the girl is gone. Much later, when the movie has picked up some steam, Matt sees his childhood friend again as a hospital nurse. She even has a daughter from somebody we never get to know. Matt tries to hit on her in the most awkward way possible, as in

“Hey don’t I know you from way back and damn you’re hot. I already thought you were hot as a kid so… do you wanna go out with me tonight?”

That’s not an actual line of dialogue, but you get my point. The good thing is, that the woman keeps her distance even though Matt Damon does his best to prove himself worthy as a husband and replacement-dad. But still, there’s the bitter taste in my mouth that the connection between those two characters is nothing more than a movie clichĂ©: He’s the hero, she’s the hottest girl around, of course they are in love.

What’s the problem?

The whole origin story has no connection to the movie universe at all and opens up unanswered questions about the time in between childhood and adulthood. At the same time, there are so many things we are not told about the world of Elysium. Is there a government left on earth or are they all on Elysium? Are there other countries? After all, there must be some fertile areas left, otherwise everybody would have already starved to death. How did the movie’s dystopia come to be? It must have happened before Matt Damon’s character was born because the world he grew up in is the same dusty run-down shithole as in the rest of the movie.

We’re just told that the world is that way. We’re just told that rich people are evil and the rest of the world looks like a right-wing politician’s nightmare of a California with too many illegal immigrants. We’re just told that there’s a deep connection between the two children and we’re just told that Matt has never forgotten about her.

In my opinion, many of Elysium’s issues would have disappeared if the first few minutes had been put to better use. We would have cared more about the quest and sacrifice if we had gotten to know the characters better.

How?

  • Show how the world deteriorates during Matt’s childhood. Certainly, Elysium doesn’t just happen. Laws must be passed, economies must turn on their heads, public order must collapse, something must fill power vacuums. Give us something so people from 2013 can relate to the world of 2150! Maybe today’s drive for privately-funded space flight is the first step to building Elysium?
  • Explain why Matt and his girlfriend lost contact – even though both apparently never left the city.
  • Give Matt a reason to be angry at the upper class that has to do with why he and his girlfriend lost contact. Maybe she was deported based on some new lawmaking or Elysium-related policy? Did she fall in love with a rich guy’s son who even gave her the opportunity to briefly live on Elysium? (After all she’s in pretty good health for an earth citizen…).
  • Show us character flaws and virtues that play a role in the rest of the movie. We’re told that Matt was a thief and troublemaker. He’s even cynical towards powerful police robots! Surely that could have been a reason that she had enough of his company? The woman’s character is paper thin during the movie. Imagine she had a fiancĂ©e that went to Elysium but she didn’t because of… her daughter? character flaws? love for Matt?

All of that could have been a movie of its own! And they still would have been able to put in futuristic guns and mercenaries. And the movie could have still ended the way it did but suddenly you would have cared about whether Matt, his love interest or her daughter lived or died.

But maybe they deleted all of that from the script because it became apparent that the world and technology of Elysium are utterly ridiculous and incoherent once you intend to show their development step-by-step (they still need actual people to build those police robots?)

Memories of District 9.

Blomkamp’s acclaimed film debut is very similar in tone to Elysium. District 9 also introduced us to a world with a lot of new elements. Aliens are on earth! They are living in a slum in Johannisburg. There are even laws about where they are allowed to go! It’s all very political, with reminders to Apartheid or (if you want to go that far) Anti-Jewish laws in Nazi Germany.

The movie had to do a lot of exposition to introduce the viewer to its world. However, it was done much better than in Elysium: by having a TV crew film and follow the main character while he performed his job and dealt with aliens. Thus, both the world and the character(s) were introduced at the same time. We saw how the human-Alien relations worked (or rather didn’t work out). The people in the movie straight-out told the viewer (via interviews) what was going on, but at the same time we saw that they were just people doing their jobs like traffic cops and meter maids.

We were being told AND shown.

If you go back even further than District 9, there was a CGI short movie that made all of our jaws drop back then. 3D matchmoving wasn’t yet widespread. Projection mapping, HDR lighting… That short movie by Neill Blomkamp, called Alive in Joburg, really was a VFX masterpiece and its idea was very original. So original that it even held up for a whole feature film.

With Elysium it has become apparent that simply having ideas for cool sci-fi gadgets is no longer enough. Mr. Blomkamp sure can conjure up and direct amazing VFX. But he should let other people flesh out his next movie’s character arcs.

Yes, that’s very pretentious of me to say and I feel like an engineering freshman criticizing the Burj Khalifa in Dubai for its shape. But damnit, I’ve paid money to see Elysium and had some expectations that were unfulfilled. And now I’ve even articulated my problems better than “I hated the villain’s accent”. So there you have it 🙂