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Moving Heaven And Earth

This August, I’ve been working at Sehsucht Hamburg on a commercial for Dodge Ram. It’s online now so watch it in all its glory:

Amongst other things, I was responsible for compositing the shot of the car bursting through the dust cloud, wire removal work on the eagle shots and the night-time “pack shot” at the end.

Software used: Nuke, Mocha
Full credit list available here.

Here’s a small breakdown video:

Rolling Shutter Update

I’ve just updated my rolling shutter removal Fuse for Fusion. It implements the technique used by Syntheyes, where the center scanline is assumed to have been taken at the current frame (instead of the topmost scanline).

Here’s a white paper that explains the technique, but most of it isn’t applicable to my Fuse. In fact, the author of Syntheyes advises against messing with your footage in order to remove the effects of rolling shutter. My Fuse isn’t intended to be used on raw footage (pre match moving). Instead, it’s a finishing tool to reduce/remove distorting in case your shot exhibits unwanted wobbling due to the rolling shutter issue.

VFX/Nuke Blog

I’ve just discovered that Jan Burda, a very talented compositing artist I’ve worked with in the past, has opened up his own blog. He has written some Nuke tutorials, so head over to his place and have a look!

Object Removal Video Tutorial

My next video tutorial for Fusion is online. It’s about removing objects (a shadow in this case) from a shot using a 3D matchmove, some scene geometry and automated white-balance matching. You can download the complete project and footage as well. Yeah, it’s a home video of mine but the technique has proven valuable on various shows already.

It can also be easily transferred to Nuke.

Related to this: freezing cameras for projection setups just got a whole lot easier with this script.

Also slightly related to this: on some other blog I’ve found a link to these vintage VFX educational videos. The whole thing has an 80s air to it but the names of the presenters should ring a bell 🙂 Well-known gurus like Ron Brinkmann and Stu Maschwitz are among them.

 

Object Removal Teaser

This is an old post. Head over to the final version of this tutorial.

I’m in the process of recording another video tutorial about camera projections. This time, I’ll demonstrate a real-life example of how to remove objects (a shadow on the ground in this case) from a shot. Ok, it’s a home video of mine, not a real shot from one of my projects. But I have employed this technique on actual shows and this shaky video of mine is much more challenging than a perfect film scan.

Here’s a preview:

Resident Evil WTF?!

Hier ist der Trailer zur neuesten Inkarnation der anscheinend niemals endenden Resident Evil-Reihe. Nicht dass ich überhaupt wüsste, bei welchem Teil wir inzwischen angelangt sind. Die Macher wollen auch gar nicht, dass man mitzählt. Stattdessen konkurrieren sie mit “Underworld” um Beiworte: Retribution. Revolution. Re… was auch immer.

Ich will auch gar nicht darüber spekulieren, was für ein Crap der Film vielleicht wird – der Trailer spricht für sich und die YouTube-Kommentare zeigen, dass es dennoch genug Zuschauer gibt, die das ganze aufsaugen, um weitere Teile zu rechtfertigen. That’s business, und wo soll die gute Milla denn sonst mitspielen, wenn nicht in Filmen, die ihr Ehegatte für sie schreibt und produziert.

Aber wo ich mich vor Lachen weggeschmissen habe, waren die unglaublich schlechten VFX in einer Szene. Ich kann nur hoffen, dass das Zeug noch work in progress ist (nicht unüblich für frühe Trailer), und dass ich keinen Arbeitskollegen unwissentlich auf die Füße trete 🙂 Denn diese Shots sehen sowas von billig aus, das kriegen Leute auf YouTube mit AfterEffects besser hin.

Man beachte die stumpfe halbtransparente Explosion im 2. Bild, überhaupt die ganze seltsame inkonsistente Lichtstimmung aus Studiolicht-Greenscreen-Menschen und einem Wolkenfoto im Hintergrund, das sämtliche Perspektive vermissen lässt.

Das dritte Bild: keinerlei Tiefeneindruck, die hintersten Flugzeuge so crisp wie die vorderen… Dazu die heutzutage obligatorischen horizontalen Star-Trek-Lensflares auf jeder Scheißlampe, die aber im Gegensatz zu anderen Trash-Filmen wie BattleShip ein Schritt zurück in die 90er-Jahre sind. Im letzten Bild kommt der überbelichtete Himmel dagegen sehr gut, auch wenn die Explosionen einen kitschigen Glow drauf haben. Ich verweise nur auf einen früheren Blogeintrag zum Thema “realistische Explosion“.

Fusion Script and Macro Collection

I’ve noticed quite a few Google hits for Fusion on my blog, so I thought I’d write a short summary of various scripts and macros I have created over the years.

Note: Since Fusion was aquired by Blackmagic Design, vfxpedia has been turned off and thus many links no longer work. Besides that, Fusion 7 introduced a new LUA interpreter that requires changes to some scripts. If a script no longer works in Fusion 7.x or you need a Fuse or Macro that was hosted on vfxpedia, drop me a line or visit the forum at steakunderwater.com/wesuckless where I might have already posted an updated version.

Scripts

More scripts and script-related snippets can be found on Vfxpedia, by the way.

Macros

Fuses

All scripts and Fuses are open-source (mostly BSD-style) and commented extensively to serve as scripting tutorials 🙂 Feedback is always welcome.